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                  Zombie Wonderland 2: Outta Time-3D Artist

                   I primarily did modeling and texturing for 7 out of 10 levels. I was also responsible for modeling the Niceville level hub which was textured by Shaun Womack.
                  I also did some minor work on the existing Greenie character model to create over 10+ new enemies. I unwrapped them so that they can be textured by Shaun and prepped them so that they can be skinned, rigged, and animated by Daniel Jirasuvankit and Warren Pemberton. Some exterior set dressing and texture work was done by both me and Daniel.

                  Software: 3Ds Max, Photoshop, and Unity for final compiling of the game.


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