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                  Exodus

                  Exodus was one of the biggest Game Wizards projects. It was a single-player game that contained full boss battles, custom weapons, and working NPC's.  The project lasted 9 months. I was part of the 7-man Sewer Team. Our goal was to set the mood and quality the game needed to hit. Our lead developed a pipeline where Zbrush was used as a both a modeling and texture tool.  I was an environment artist for its first 3 months making a few props to populate this part of the level.  Level art, lighting, and other assets were not done by me.

                  Progress Thread

                  Level Shots made up with the assets made by the team

                  Picture
                  Picture
                  Picture

                  Asset Shots

                  Texture Shots

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