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Baghdad Street

This was a project in which I worked with Dominique Johnson, Betty Rubio, and Salvador Carillo. The goal of this project was to portray a real-life scene. Here we chose to recreate an occupied street in Baghdad. It was based on a concept by Rado Javor.  For the scene I just modeled the vehicle and did its materials. The vehicle comes in at 3,616 Tris with 2048 x 2048 Diffuse, 1024 x 1024 Normal and Spec maps. Scene rendered in Unreal Engine 3. Vehicle rendered in Marmoset Engine.